Things to do: 1. Make signage for people to navigate through the installation (eg. 'carry me' wobbler, foot prints): GD
2. To wrap the installation table with black sugar paper
3. Reprint namecard: GD 4. Animation:
- speed up everything - leaf too dark, change colour - animals should walk faster and appear earlier in the intro - bird in animation have to be smaller, review flying pattern and overall form - tree falling animation: 15-20 sec max - tree growing animation: 20-25 sec max - bird to fly faster - Cynthia to upload orang utan animation for review
5. Website: have to do the result page after the survey part (include the statistics)
6. Book A1 classroom for Monday
7. Find bigger cloth for the projector table
8. Iron the table cloth
9. Record the process using camera
10. Decide on the flow of the installation on Monday (who do what during live)
11. Bring iPad, bring light source for namecard/proposal table
1. continue Business Proposal Book, Project Contract (according to the company's CI) 2. website: - to include survey result - to increase survey clicking area
Meeting 1. completed tasks: - tissue paper sculpture
- SIOPP presentation slides 2. tasks to complete by 28/2/15: - animation (refine animal and tree movement: timing, direction, general appearance of the trees) - website (refine flow) - sound (to find suitable SFX and share in group) - table setting for sculpture and sensor placement 3. changes of dates: - Beta: 3rd March 2015 - Live and Exhibition: 10th March 2015 Website mockup (clickable)
2. to create a pie chart showing GD and IMD's involvement in a project
3. to divide creative division into graphic design and interactive design department 4. Pay structure: basic salary (RM2,500 + 13%...), annual increment by 10% 5. continue on CI development
6. Interactive installation:
suggests a survey to find out how much tissue paper people use a day, a month to link back to how many trees are cut down (to link the content and the impact)
1. what cannot do: eg. pesticide and drug companies 2. confirm studio name: Nattern
3. location:
bold chosen location, add photo of location and office interior
4. SWOT:
weakness and threats too superficial, try to use PEST to answer them
‘lack of marketing expertise’ to ‘too young in the industry’
‘over differentiated’ to not sure which client or industry to focus’
5. PEST:
to elaborate policies
any policies that would threaten our studio?
eg. booming green economy (research on overseas and local situation, foresee future in Malaysia: statistics)
social: LOHAS? green community? general public who are more environmental concerned compared to the past
6. job description:
team leader: operational? administration?
add HR
7. moodboard:
add art direction concept (under creative solution)
8. logo:
N: change to a more contemporary font (more approachable)
9. interactive design:
nature trail: match thumb print with patterns of nature, some story come out...
10. budget and gantt chart:
no need to add renovation fee since it is semi-furnished
to include IMD budget (promotional)
rental: change quantity and one month rental
software: to add 'package for X'
'set up the equity trust for future employees and directors': under pay structure
'meet with bankers, investment advisers and accountants': confirmed is an ongoing process
Feedback (IMD): 1. to decide the idea for interactive installation first before finding suitable technologies for idea (identify problem, set objectives, find solution), also consider about target audience, rationale, what would audience learn from the installation 2. visual communication considerations:
storyline
measurable outcomes: eg. how audience spread/share/discuss what they've experienced to others
3. consider the wow factor (something only achievable through the chosen interactive execution), justify money spent
4. more detailed logistic and technical research and documentation:
Feedback: 1. to decide the idea for interactive installation first before finding suitable technologies for idea (identify problem, set objectives, find solution), also consider about target audience, rationale, what would audience learn from the installation 2. visual communication considerations:
storyline
measurable outcomes: eg. how audience spread/share/discuss what they've experienced to others
3. consider the wow factor (something only achievable through the chosen interactive execution), justify money spent
4. more detailed logistic and technical research and documentation: